Games
Some of the Games I have been a part of over the years.
Greedy Goblin was a yearlong game made with a team of students for our capstone undergraduate project.
For this project, I was mainly responsible for making the goblin and his artifacts/accessories. But I also helped with building out most of the environment assets.
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I also delved into lighting in Unity. And took the visual look of our game to the next level by revamping our lighting.
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I also figured out the pipeline to turn our white box level into height maps then back into Unity terrain to then be painted on.
Alto was a game made with a group of students. We we're hired by CKC Medical LLC to work on said game during the summer of 2021.
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This was a medical game designed to help kids with asthma breathe better on the nebulizer machine. As well as give them something to do so they can relax.
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For this project, I was responsible for creating/concepting the overall aesthetic. I also concepted and created our original character — Alto.
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Other areas I spent time working on was the overall lighting, a day and night cycle, custom skybox, and designer materials to help build out the environment.
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Undead Bonehead was a prototype game made in 2 weeks for the University of Utah's Entertainment Arts and Engineering Rapid Prototype class.
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Our team was small, and I was the only artist on the team. So, I was responsible for the entire visual style of the game and all the visual assets that went into the final game.
For character creation, I remember that some team members liked the idea of our main character being a skeleton and others a vampire, so I combined them and made a vampire skeleton.
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This game challenged me as an artist to get outside my comfort zone and really think about the entire visual style as a whole.